package com.game.service.define;


public class RoomConfig {

    public static final String SERVER_NAME = "Arrow";
    public static final int GAME_ID = 10002;
    //正式服务
//    public static final String URL = "s1.hnthwj.com";
//    public static final int PORT = 10002;
//    public static final String OutFilePath = "E:\\Game\\Arrow\\";
//    public static final String USER_HEAD_IMAGE_PATH = "E:\\Game\\UserHeadImage\\";
//    public static final String DB_NAME= "arrow_db";

    //测试服务器
//    public static final String URL = "testapi.hnthwj.com";
//    public static final int PORT = 10002;
//    public static final String OutFilePath = "E:\\Game\\Arrow\\";
//    public static final String USER_HEAD_IMAGE_PATH = "E:\\Game\\UserHeadImage\\";
//    public static final String DB_NAME = "arrow_db";

    //本地电脑
    public static final String URL = "testapi.hnthwj.com";
    public static final int PORT = 10002;
    public static final String OutFilePath = "D:\\Game\\Arrow\\";
    public static final String USER_HEAD_IMAGE_PATH = "D:\\Game\\UserHeadImage\\";
    public static final String DB_NAME = "root";


    /***
     * 游戏历史记录
     */
    public static final int GAME_LIST_LENGTH = 50;
    /***
     * 游戏倒计时
     */
    public static final int GAME_TIME = 30;


    /**
     * 发送结算,最大重复次数
     */
    public final static int EXIT_MAX_POST = 3;
    /**
     * 倒计时小于等于此设置秒数,不接收客端下单
     */
    public static final int GAME_SERVER_ORDER_STOP_TIME = 5;
    /**
     * 游戏动画展示时间
     */
    public static final int GAME_SERVER_ANIMA_TIME = 10;
    /**
     * 用户强制下线状态1001
     */
    public static final int USER_STATUS_FORCED_OFFLINE = 1001;
    /**
     * 用户离开状态1000
     */
    public static final int USER_STATUS_EXIT = 1000;
    /**
     * 用户在线1
     */
    public static final int USER_STATUS_ONLINE = 1;
    /**
     * 用户掉线0
     */
    public static final int USER_STATUS_OFFLINE = 0;

    public static final String LOG_NAME_ROOM = "Room.log";
    public static final String LOG_NAME_FAIL_JSON = "FailJson.log";
    public static final String ROOM_ROBOT_MAC = "ROOM_ROBOT_MAC";
    public static final String LOG_NAME_POST_JSON = "PostJson.log";

    public static final String VersionDesc = "\nV1.1.7 数据库新增gameid字段";

}


